Unreal C++ Course - Update #5 - From Text-based to 3D! (Don't talk to me about pointers)
Did I mention I'm trying to learn about pointers... Theory over practical The instructor is really glossing over the technical aspects, so of the 12 tasks completed since last post, most are related to the UE Editor / AActor class. However, I am anxious to ensure I don't just learn how to create the 5 projects they show us how to create, but can also apply what I have learned to my own project. I am not struggling for ideas, just the tool-set to materialise them. Pointers, so far, do look very powerful and simple to use. They also look really simple to destroy the (virtual) world with. The game concept I have in mind will have many entities, each with a lot of properties, so performance will be a factor. Not constantly crashing or random values changing unexpectedly are also factors. The point is (I'm sorry) I need to know how to use them. My learning process Thanks to comments on this blog (I knew it would be useful somehow!), I have a better understanding of pointer...